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Solo Element

Solo Roleplaying Elemental Roleplaying Game

Elemental RPG is a stripped-down d6, setting neutral RPG that does not try to be minimalist. It uses a couple of simple dice mechanics as building blocks from which you can build up almost anything. It copes with spells, monsters, superpowers, elder gods, and future tech as easily as clubs, swords, and assassins.

These solo rules are intended to feel like you are playing Elemental. The core game has two central game mechanics. The first is an opposed roll, your attribute + skill + 1d6. vs the GMs Difficulty + 1d6. The second is an attribute check of 2 dice and multiplying the result to give numbers from 1 to 36. These rules treat most things as an attribute check. This is a faster dice mechanic to roll and check than opposed rolls.

In addition to a simple yes-no oracle, three different styles of muse are presented. The first is a typical word pair tool, and the second uses pairs of icons that are used for inspiration. The third muse uses the dice to traverse books or videos, whatever it was that inspired your game, to pick out random bits of the text that you sample and try to apply the ideas to answer your questions. Examples of each type of muse are included.

I also discuss some improvisational theatre techniques that are easily applied to solo playing and add a drama pool mechanic based on the attribute check. Finally, I discuss adventures and using the oracle to control NPCs and monsters.

Solo tools are a great quickstart for GMs new to Elemental to get to grips with the game rules and play, before presenting it to their table.

Purchase

Buy Now$4.95 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.95 USD. You will get access to the following files:

Solo Element.pdf 1.5 MB

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